Learn how to create a wallpaper for wallpaper-crafter
General method (without blender)
!!! Images all have to be in the same resolution !!!
Images needed:
- background.png - The background of the wallpaper
- players.png - The pose of the player without armor layer using this skin
- mask_player.png - Mask of the pose of the player without armor layer (No player > black, player > white)
- shading_players.png - Shadows of the player without armor layer (Blend mode multiplication)
- players_armor.png - The pose of the player with armor layer using this skin
- mask_armor.png - Mask of the pose of the player with armor layer (No player > black, player > white)
- shading_armor.png - Shadows of the player with armor layer (Blend mode multiplication)
- foreground.png - Foreground of the image, applied over the image (You can add a watermark here)
Go to this site, select the above mentioned files and right-click the image. Then save it as "preview.png"
Blender method
!!! Images all have to be in the same resolution !!!
Download my modified version of the Mashed Potato Rig.
Steps:
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- In properties window goto "Scene > Render Properties > Color Management and change "View Transform" to "Standart"
- In properties window goto "Scene > View Layer > Passes > Cryptomatte and enable Material
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- Hide Teeth, Tongue and Pupils in the viewport and for camera
- Enable the left switch panel of the rig
- Move the switch "Only Shadows" (2nd from left) to the top
- Fix dark spots by moving overlapping meshes
- Render and save as "background.png"
- Unhide Teeth, Tongue and Pupils (unless not using face)
- Move the switch "Only Shadows" to the bottom
OR
- Hide Players
- Render and save as "background.png"
- Show Players
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In properties window goto "Scene > Render Properties > Film > Pixel Filter" and change "Type" to "Blackman-Harris" and change "Width" to 0.01px
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- Move the switch "Overlay" (4th from left) to the bottom
- Render and save as "players.png"
- Save cryptomatte of player in compositing tab as "mask_player.png"
- Move the switch "Overlay" to the top
- Render and save as "players_armor.png"
- Save cryptomatte of player in compositing tab as "mask_armor.png"
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- Move the switch "Shading" (3rd from left) to the top
- Move the switch "Overlay" to the bottom
- Render and save as "shading_players.png"
- Move the switch "Overlay" to the top
- Render and save as "shading_armor.png"
Go to this site, select the above mentioned files and right-click the image. Then save it as "preview.png"